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As of March 2010, there were over 25,000 games available to download in Apple’s App Store for the iPod Touch and iPhone. Of course, most of these games aren’t exactly world-class games. However, a few of them are top notch and will provide you with hours upon hours of gaming fun. Here are some of the most addictive games for the iPod Touch.

1. SimCity

The iPod Touch version of this game is packed with a ridiculous amount of detail and quality. Build your town from the ground up, and watch it grow into a technological metropolis. Of course, this doesn’t happen overnight. It takes time, extensive planning, and quite a bit of ingenuity. The fun never seems to run out with this game by EA. It costs $4.99.

2. Wolfenstein 3D

The classic first person shooter is available for only $1.99 on your iPod Touch. Although the graphics aren’t as good as the some of the other games on the iPod Touch, this one wins major points for its nostalgia factor. Defend the Allied forces from the evil Nazis.

3. Words With Friends

If you get fired up by a competitive game of wits with your friends, then you won’t be able to stop playing this game. Word With Friends is a Scrabble game that you can either play against a random opponent or against your friends who also have an iPhone or iPod Touch. This Scrabble game is unique because a single game may take days or even weeks. Simply make you move whenever you have time, and you’ll be notified when your opponent has made his move. The full ad-supported version is free, but you can upgrade to the paid version with no ads for $2.99 if you wish.

4. Oregon Trail

The classic game from the 70′s has been fully updated with beautiful graphics and has been brought to the iPod Touch. You must make your way from St. Louis to Oregon while trying to keep your crew from dying of dysentery. Hunt for your food, trade with other travelers, and guide your wagon down the river. It can be found in the App Store for $4.99.

5. Deer Hunter 3D

If you’re a fan of arcade games like Big Buck Hunter, then you’ll love this game. The graphics are superb, and the controls are first-class. You can track deer and game by tracking their footprints, and you can either get in close for the kill or use your scope for a far away shot. It’s available for $5.99.

6. TapDefense

TapDefense is a game in the “tower defense” genre. In these games, you must defend your base against a constant procession of enemies by constructing towers in strategic locations. Your towers will shoot the enemies with arrows, bombs, or ice in an effort to slow them down or kill them. There are a slew of tower defense games, but TapDefense is not only one of the best – it’s also completely free.

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This article assumes you have played or are familiar with how to play the Settlers of Catan Board Game.

Initial Placement is Important

This might seems obvious, but during your initial placement build on numbers that are rolled more often. You will want to diversify resources. You don’t need all five, but only having two could be disastrous. Also build on a variety of numbers. If you have all 6s and 8s and 5s and luck is against you, you’ll have little or nothing to trade and build with. Also having the same numbers sets up a feast/famine dynamic which can hurt you. If you get over 7 cards and then someone rolls a 7 the thief will take half your resources. And losing your resources will help you lose no matter how good your strategy is.

Build on a Port

If you have a resource with 1 or 2 good (high probability) numbers that match the port build there. Building an initial settlement on a port can be risky as usually the port is your second choice and you’ll start with one less resource. Plus you’ll only have 5 starting spots and everyone else will have 6. This strategy will get you a 2:1 trade that can really help you when others won’t trade with you.

Only Build What You Can

Be aware you only have 5 settlements (and 4 cities). Again I know this is pretty straight forward, but wasting time trading for resources to build something you can’t is a losing strategy.

Build a City

Early in the game players try to branch out and build more roads and settlements. Brick and wood tend to be in high demand. If you are getting wheat and ore upgrade to a city and get twice as many resources. Plus the cities will get you more victory points. The danger of this strategy is that while you are upgrading others are building roads and may box you in (see below).

Make Sure You Can Expand

Position is not huge in this game but it matters. Scope out where you want to build and pay attention to other players’ intentions. If they are heading to the same place as you make sure you can beat them there.

Ignore Your OCD

When you buy development cards don’t sort them into stacks. Other players’ may notice that you have a pile of cards you have never looked at. This is a pretty good sign they are victory points. Keep your cards in one stack. You can use the strategy tip to notice if others are hoarding victory points.

Placing the Thief

You can make a better market for your resources by strategically placing the thief. Block a space that has the same resource as a space you have and you can corner the market. By making the resource rare you make your cards more valuable. Also pay attention to what other players have and steal from those players to get resources you need.

My One Mean Tip

This strategy tip will get could get you in trouble but can help you win the game. It might be too mean for some people but is totally legal. If you pull a Monopoly development card and have a lot of one resource trade for things you need by giving up that one resource. You can even make some deals that are too good to be true. That is because in the end they aren’t good. After trading away all that resource, play the Monopoly card and take it all back. I know…just cruel. Also after a few times people can see this coming so it may only work for a few games.

These are some tips to help you win that next game of Settlers of Catan you play. You are gonna play again, aren’t you?

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Carrom is a family game that is played on plain, soft/smooth wood surface. Carrom is easy to understand & play and its mostly indoor games. Following are few steps that need to remember while playing this game:

1. You need to put together the carom coin in the middle of the carom board along with all coins and keep the red queen in the midpoint. You need not include the heavy striker to place along with arrangement of coins. At the time after arranging the coin, first turn will be taken by white coin.

2. Striker should be kept in such a way that it should touch the border of the sideline. In order to do this you need to put the striker on the marginal of the carom board so that it will be in contact with both the boundaries of the sideline. You have to flip the striker in the direction of the arranged coins with the help of your fingers and you should try to strike your color coin inside the net pocket.

3. If you strike one of your colors coin and place it inside the net pocket than you will get another chance to play. On the other hand, once your turn comes and if you could not able to make a pocket then you will not get another chance to strike because your turn get over and your opponent will get a turn to play since its his/her turn.

4. After playing for some time, when you have already dump your first coins, you have to hit the red color coin inside the pocket, excluding the last one coin which you must pocket after dumping the queen. The red coin which kept in the midpoint of all coins is called queen. Once you able to deal with queen and dump it into pocket, you get a hold of one more turn and in this additional turn you have to strike one of your pieces and put into the pocket. If you are not able to sink one of your coin after pocketing the queen than the queen will be separated from the pocket and it will pulled back and again get placed on the midpoint of the carom board.

5. In last part of the round, at the time when one player has taken all of the coins of his/her colors and if that players able to manage at last to sink the red color coin then that player get three points as scores and he/she will get one point intended for every opposite coin left on the carom board. Carom game is take part in to 8 rounds or 25 points, either way that comes first. Whoever will score highest points at the closing stages of the game, he/she wins the game.

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Dungeons & Dragons is a pen-and-paper (PNP) role-playing game, where players create persona’s or characters using rules, dice and some imagination. Similarly the game is played this way – there is a game master that is in charge of organizing and running a game or campaign and controlling the monsters or NPC’s (non-player-characters) and the players that are in charge of their own PC’s or Player Characters.

The name ‘Dungeons & Dragons’ (D&D) is a specific set of rules for a role playing game (RPG). There are other PNP RPG’s for all kinds of settings, including sci-fi, modern world and more. Some games are fairly simple, having minimal rules, minimal detail, while others can be extremely complex. D&D is in-between, it can be played using only basic rules, but is also able to scale up and you can utilize the many available books for additional rules, game features and detail.

Once the rules are understood, it can be an enjoyable experience for years to come. It is something that I thoroughly enjoy, and most kids enjoy dragons, monsters, heroes, castles and so on. They especially enjoy using their imagination to make up stories and ‘play’. However, children under the age of 12, or in my case age 7, do not have the patience to learn and follow even the basic rules for a game such as this.

This type of play is valuable as it is very powerful in developing intelligence and imagination if done properly. It also helps build better parent-child or child-child relationships. It can help bring a family closer together – it is so simple yet effective – imagine mom, dad and the kids all sitting in a circle playing a fun ‘save the princess’ game, imagining and describing beautiful or exciting scenes and actions.

To play these imagination role playing games, you will need at a minimum two people. That’s it! You may optionally add some additional game components such as pencil and paper, dice, figurines and written rules.

The most basic form of play is to simply let someone start by describing a scene. For example, dad imagines and describes a deep dark forest. He explains what it looks like, focuses on details that might be interesting. It is important to keep things moving, and not get too caught up in detail that may make the game become less interesting to the child.

Then dad can either present some options for the child to choose to do, or let the child choose anything he/she can imagine. Of course you will want to be sure the descriptions are appropriate – it may not be a good idea to allow your child to imagine walking in to a cave and becoming seriously injured. It might be more appropriate to have your child solve a puzzle, such as how to get out of the cave, and if they are not able, a fairy princess magically appears and saves them.

Beyond this style, you can begin to incorporate some new game mechanics and tools. You can start by introducing the concept of playing a character. For example, your child can be ‘Thor’ the mighty warrior with huge muscles and very tall. Later you can add pencil and paper and write down ‘Thor’ and his height, weight, and some very basic information. Next you might add dice to determine if something succeeds in the game – for example, Thor tries to move the rock blocking the cave entrance. Roll a 6 sided die (1d6) and if a 4 or greater is rolled, it moves. If the task is more difficult, maybe roll a 5 or better.

At any point you can consider using props or figurines. These can be as simple as doll houses, boxes, pieces of paper, or you can use actual role playing game figurines. It is even possible to paint and decorate these, another quality time project to do with your kids.

By slowly introducing new components, it helps add structure to the game, and eventually you can start to introduce written rules – at first you may want to pick a very simple game, or write down your own rules based on how you have been playing. Eventually when this style of play is mastered and the rules become more complex, you will be able to move on to using official rule sets such as the Dungeons & Dragons series. You can start with the D&D Basic set, which has relatively simple rules. Then later go on to the Advanced Dungeons & Dragons books.

Schedule a regular play time and day, and be prepared for an alternate. You child should look forward to spending this quality time with you. Do not get caught up in sticking with specific rules, especially when starting out. Keep it fun and lighthearted, there are plenty of years to add more detail and structure to the play.

You should try to pick a quiet place where you can talk quietly or very loud as needed without interrupting anyone else or being constantly interrupted. You may want some privacy as it is also good to be a little animated to keep things interesting, and maybe you do not want to do this at your local book store with lots of people to watch you.

If dragons, dungeons and the other ‘fantasy’ style settings are not your preference, try modern day, sci-fi or anything else you can think of that is appropriate. You might describe space ships and planets and intergalactic travel. There are rule sets for just about anything you can think of.

For parents of children with autism, aspergers or even ADD, this can be a great way to connect with your child. Often these children do not have interest in traditional sports or structured activities. This is a way to interact with them and bond, while slowly adding structure over time. Before you know it, they are following complex rules, doing calculations and more.

Be patient though, and most important, HAVE FUN.

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